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ZIO Peer

Table of Contents

ZIO provides a peering mechanism. The term peer in ZIO has two applicable meanings. First, as a noun, it describes a mechanism where ZIO applications can be partners in a network or graph topology (see also node). Second, as a verb, it describes a mechanism for ZIO application so see into the ZIO network in order to know things about other ZIO applications. The peering is based on ZeroMQ's Zyre technology and presented via zio::Peer.

1 How it works

A zio::Peer instance is created with a nickname and a set of headers each of which a key/value pair of strings. Each key must be unique in the set of headers. After construction, this information is made available to all other accessible peers and likewise they are known to the peer that was just constructed. The nickname of a peer is not required to be unique in the ZIO network but each peer has a unique id (UUID) to which the nickname and headers are associated.

As peers come and go from the network each peer maintains this association and its owning application may query it at any time. The zio::Peer::peers() method will return the UUIDs of all known peers and with a UUID the zio::Peer::peer_info(uuid) method will return the nickname and all headers of a peer.

In addition to knowing about a peer, it is common to need to synchronize between peers. A common synchronization pattern is for one peer to wait for another to exist on the network. The zio::Peer::waitfor(nickname) method provides this synchronization. The method returns only when peer of the given nickname is seen (or a configurable timeout is reached). The UUIDs of all peers with the matching nickname are returned.

Another synchronization patter is to do the opposite and wait until a peer is gone from the network. The zio::Peer::waituntil(uuid) method may be used for that.

2 Using zio::Peer

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